- Semiconductor Technology Now
- Part 1
- The Race for 14 nm Semiconductor Fabrication to Intensify This Year
Question: What Exactly Does the 14 nm Dimension Correspond to?
The great thing about sports is the fact that all athletes compete with each other under fair conditions. Working hard in competition with each other leads to sportsmanship. However, merely relying stoically on hard practice, an athlete could get hurt or may not be able to perform to the fullest capacity at the important main event. In addition to practicing, thoroughly investigating other teams or athletes' characteristics and performance data can be another important factor in winning. Part 1 in this series discusses the importance of not only practice but also assessing performance data, as well as technologies that provide new knowledge. Part 2 discusses technologies that assist athletes in bringing peak performance to major events such as Olympic Games. Part 3 describes technologies that ensure fairness.
In sports, the fact hasn’t changed that running hard, strengthening your muscles, and practicing to train your body are the basic requirements for getting stronger.
Traditionally, practicing harder than anybody else was considered the only way to get stronger. Baseball practices have made much of the “thousand ball drill,” in which a fielder is forced to field one thousand balls every day. It has also been said that increasing the number of practice swings to 1,000 or even 2,000 a day will improve players’ ability to hit the ball. If a player could not do that many, he was considered lacking in willpower.
Of course, while a player’s skill level is still low, the amount of practice may lead to results. However, once the player has mastered most of the skills and has built a body appropriate to an athlete, knowledge for further improving performance increases in importance. Unless athletes think hard about techniques to beat the opponent and the optimal conditions to do so, they will not be able to produce results. For example, sumo wrestlers can repeatedly watch videos of an upcoming opponent in an effort to figure out how to move the match into the style of sumo wrestling they are best at.
A video recorder can, in a sense, be considered part of the technology for winning. Watching a video to uncover your opponent’s weak points and determining the way to move the match to the form you are best at will improve your winning rate. A wrestler may practice single-mindedly, but if he doesn’t watch any videos, the opponent in an actual match could focus on his weakest area, not allowing him to wrestle in the way he prefers and costing him the match. In other words, if a useful technology has become available, not using it would be foolish. The days of prioritizing grit, when one had only to practice hard, are long gone.
Thinking about what he needs to do to win, an athlete who adopts available technologies, finds out the most advantageous conditions for winning, and then learns and masters them improves his winning chances. In the past, this technology might have been a notebook or personal computer. An excellent example of this was the data-driven baseball management utilized by Coach Katsuya Nomura.
Athletes might have jotted down the opposing team’s athletes' habits and characteristics in detail and stored them as a database. If you were a pitcher, you would have kept records of the types of pitch the opposing team’s batters were good or bad at hitting and then thrown pitches that hit their weak spots, increasing your chances of shutting batters out.